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If you look in the FAGs:
You will under the C4D section find a link to the "tex"...
Do you tile your texture with UVmapper as Unwrap modifier
or in the MaterialEditor? last thing is not supported.
until you get 11.5 this might help.
-hope you get the problem fixed...
Take a look at this:
I found this while looking for...
If you want some animation put 2 bones (in max) in it and animate those.
Cost a little bit more but...
Mesh bomb is not supported by FBX (me think) (see the FBX doc)
Unity does not support animated mesh.
Animate your explosion...
Eww sorry I thought you had a main scene in Max with all your assets....
I would love if this got fixed! dont get me wrong ;)
Select all assets in Max
Reset all pivots to 90,0,0
It would take you 2 secs ;)
Cheers Mr Robins
Make it a sticker please!
60 hehe that will take about 6 minutes ;)
AND your download size will decrease as you reuse one object.
As I understand it by default there shouldnt be a difference. Maya and Unity both use the lefthand axis system which has Y as world...
If I understand you right you want to export an insrance from Max and want Unity to se it as instances too just like in Max?
Sweet! and thanks for sharing.
but Physique is a modifier not all modifier are supported by FBX.
Cant find my FBX support PDF...
FBX supports Physique?
Dom..I totally agree ;)
But we also have to think about backwards compatibility.
Its a tricky area ;)
I point my gun the direction of those...
does this help ?
I always have my textures in my Unity Project Folder pre my export.
I never use the Embeded FBX option because I like to control where I have...