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Im working with Beast atm GREAT stuff.
Im just wondering if there is a way to get Beast to pack the UV clusters just a little bit...
Thanks folks, yes its an educational thingy ;) and no English, ZDF is like BBC just in Germany ;)
Great.. one of the best skins I have seen in here.
Could you mail me your Max file?
Thanks folks ;)
Made by ShiftControl.dk and Unity-Studios.com
Hope you like it;)
Sry... no body recalls any problems with the skid marks.
Ill ask in the office tomorrow ;)
Turn of AA on all Quality levels
Be sure that you have the 2.61 Standard Pro Assets package (Image Based)
Im 99% sure its the...
Its a demo not going to be a tutorial.
It took 3 guys 3 months with some on and off.
Great project and a great...
Im please to share this video showing our recent work.
The videos shows an MMO prototype developed by US (Unity Studios) for Scalify...
DC and others:
Thank you for your kind words, it warms to hear you guys like the tutorial.
It was a great experience making this "game", and UT...
Two differnt UV set (same mesh) does not give the same "Vert" count. Detach a tri in the UV and you get 2 extra verts.
Usually this does not show...
I know ;) But what you see in Max is NOT what you get ;) IMO.
Thats one of the main things I learned in the 10 years developing games. Luminox...
I love splines, I just hate the way Max handles it.
You should try C4D and play around with splines.
I have used max for ten years and tried C4D...
The node based Mat Editor is cool, but I would probably never use it for making games, but its sure is going to be handy for high end users. So Im...
Only 2 UV channels yes (Unity and FBX support)
You can switch UVs and tile them up and down and off set them.
If you are ever in any doubt try...
Hey and welcome.
Heres how I do it:
1 Model your mesh
2 Export it in unity to see how it looks (export selected FBX)
3 Unwrap it (Max)
Why the extra drawcalls....?
Should be one texture one mesh.