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Actually I love the way UE4 multi-window management works.I have seen it with Visual Studio 2017 editor. It is a blast to work with 2 monitors....
.ShaderGraph files are json files? Why not yaml?
Just a curiosity.
1. You DO have to worry about the performance from your scripts. If you're saying that, you make me think you have never delivered a big project....
Here is an interesting performance comparison article you might be interested in reading:...
There is also, MIT, BSD, or Mozilla Public License.
You do not need private Transform myTransform; as every MonoBehaviour class has a transform member that gives you the Transform component of the...
But then what is it? Because it's not closed source either (like Unity :P).
It is open source, but proprietary and not free. It seems that there is a mistake to make a synonym between open source and free software. [MEDIA]...
Sorry, I think I have been a bit vague in the explanation.
When you select multiple game objects in the Hierarchy panel, you have the...
What I would want is for a multiselection an expression like 'i*10 + 100' to be valid in numeric input properties, where i is in the range from 0...
Yes, you can do it with a shader.
If you create an UI Image or UI Text, you will see it has an optional Material property.
I really hope so :)
Will we be able to see videos of the other talks from GDC 2017?
I am mostly interested in: 'Destiny' Shader Pipeline.
Little by little, you're gonna get the hang of it, but it's very important to follow good examples.
You can also use transform.localPosition = Vector3.Lerp(transform.localPosition, destination, moveSpeed * Time.deltaTime); for a smoother movement.
public class SpriteWalkWithoutPathFinding : MonoBehaviour
float moveSpeed = 10;
I like both your assets (SEGI and Screen Space Shadows).
I want to ask you a question, thought I am not that of an experienced...