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I have seen this error 3 out of 10 times, so I do not have repro steps. I believe it happens if you don't cancel the tween after object have been...
It doesn't provide me any line numbers. I've already disabled warning, but it still show it :(
Can you please search into DoTween code for above...
This is the warning I see in dotween which spam the log file -
DOTWEEN :: An error inside a tween callback was silently taken care of > Array...
Can I change the tweening to LeanTween?
DOTween keep giving warnings
Avoiding invalid array index access.
I believe some script is not...
Thank you, no hurry. I tried changing Hashtable to list and serialization worked well. I am okay for now.
I've been waiting for the same. Over a quarter now :)
I am trying to serialize/deserialize hashtable which gives me following AOT error on IOS
.net subset 2
Strip byte code
What am I...
Any update on campaign tracking will be appreciated? Looking forward to native SDKs for automatic campaign tracking on Android and ios.
Does it support Time-hack? Like I give free gold every 24 hours to offline user. Offline user can easily change mobile date/time to keep gathering...
Did you find any analytics plugin with native libraries? I am still roaming around for the same !!!!
For visitors, I did not find any solution to this :)
Does this work with Unity 5.0 ? Can I use it for campaign tracking on ios? All other GA plugins are using measurement protocol which cannot detect...
How can I implement deep linking using this? My application need to read the deep link url which has opened my app.
Is it possible? If not, any...
1) Advertiser: How do I setup a campaign level url for Unity Ads?
I am looking for appended url parameters in App Store url for App Store...
Nope, I am using notifications in native Ios code. There are lots of plugin from asset store which supports this, best is "Ios Native" by "Stan".
thank you, upgrading to 5.0 for asset bundles
Repo Size 2Gb with Pro?
My starter template is around 3-4GB which includes basic assets from asset store. I believe repo size is too small.
What about unity 4? I still cannot build/use assetbunles in unity pro+ios free for ios platform?
Is it only from Unity 5.0 onwards?
Is asset bundle still a pro-only feature?
I do not see it in documentation but unable to build Assetbundle for ios using unity 4.6 pro + ios free...