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I'm still struggling with this issue.
More facts that I've noticed so far are:
* No issues on PC/Mac with NVIDIA graphics,
* I have same...
I have unexpected weird situation on my webgl build.
1.I got extremely low FPS (<20 FPS) on startup
2. Once I resize window. , I can get normal...
for above URL,
Safari, FF is pretty much fast like a few sec.
but on Chrome it takes 10+ sec.
Same for my game build too.
My game is WebGL game that runs on Facebook canvas.
Anyway , the game suddenly fails to load from this morning, and now it seems to be working.
Hi, I have a WebGL based game made unity .
It's already in service and has been about 9months.
As of date 6th.June (Today) , the games fails to...
Working like magic!
Thanks for great support.
Hi, I have a issue with WebGL build under load balanced socket.io servers.
I have a AWS hosted socket.io server and I want to scale out by...
I have 2 issues
1. Lastest Best HTTP socket.io doesn't work on Unity2018.1.0f2
Sample Socket.io failed with array index is out of range error....
Hi, Here's my situation.
-Client : Unity 2017 , Best Http pro using Socket.IO module. .NET4.6 Experimental , WebGL build.
-Servier : node.js...
*Entering play mode takes 1~2 minutes randomly.
*Only happens on Windows, not OSX.
*Making any slight changes(like toggling game object active),...
Here is my situation.
1. I need to play video on my webgl project.
2. The video should come with extra downloading (asset bundles), not from...
Hi, I recently upgraded from version from 1.9.9 to the latest.
My project is Unity5.5.0f3 ( the latest) uses socket.IO and works fine with 1.9.9,...
My case is like this:
1. Playerprefs in WebGL works fine when there's no iframe involved. I can see indexedDB created in inspector on Safari,...
I like it better if there's a function for estimating returning rate for the current paying line setup.
HI, I also finished setting up iOS EveryPlay with Facebook SDK for Unity.
But when I tried to share on facebook, I also got
Hi, I installed facebook sdk for unity and everyplay sdk,
and I successfully login and share on facebook on my Android device.
but when I first...
.runningTime =0.0f instead of setRunningTime doesn't work either.
I got same error.
and even removing runningtime makes same error....
I tried 4.6.4p4 and 4.6.7p1 with usequencer latest free version from Usequencer official website link.
Here's my situation.
my project is on unity4.6.
I have some sequences in the scene and play them with Usequencer.Play() in the script when a collider...
It seems old cache server doesn't work with Unity5.
I was tryng to download new cache server 5, but the cache server downlod link is broken....