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The joint is only created at the point the SSS object touches the other object. If you wanting to create a joint at a set...
I don't, but I've been meaning to redo a lot of the video tutorials. I could add that one to the list ;)
Yep, works great to! You can animate most of the main values like size, force power and etc, even turn it on and off
Hey ChosenZeus, and numberkruncher
Currently only works for spheres, you could also turn the sphere inside out and revert the gravity. CGF only...
Yep, as long as the object is in the CGF area
About to pick this up =) quick question, does this asset work well with if I wanted to pool a list of breakable objects?
Thanks for the heads up, I'll see if I can find a better place to put those
In theory you could, as long as the character parts, and weapons have colliders and a rigidbodys, but I don't really know how well it would work,...
You could try. You wouldn't be able to do real scale planets but you could try playing with smaller planets like how I have...
Right now there isn't really a way to remove one particular connected without disconnecting all of them through the enable or disable bool, unless...
Sure, should just be like any other properties on a unity component. Here is a script example:
Yep, its just the Enable checkbox
Sweet glad you like it!
Awesome glad you like the SSS, I'm hoping to update it with some with some new goodies, as far as the '3D Platformer Game Kit' goes I'm not to...
Sorry for the late reply, I'm not to familiar with 3D Adventure Game Kit, can you send me a link? Is it something like Playmaker?
For that racing game you would have to get your hands dirty and code to get the ship aim towards center of the track, but I would...
Quick update on the hinge issue, looks like Unity fixed the bug. Hinge currently work in Unity 5.4.0b20 =)
That's really cool, the angle idea is a great solution, I'll have to start working on it :) maybe in the next update. Also I'll haven't to play...
Awesome! Let me know if you need anything.
Yes this is possible, there is however a catch, you will need to make the gecko completely physics driven in order to get this to...