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@gabrielw_unity yes, problem was single key shortcut. I tried multikey(Shift + H, Ctrl + H, Shift + J, Ctrl + J) and it working excellent. Thank you
@gabrielw_unity I tested this on alpha 12 and hdrp. I made shortcut for isolation but when i select objects in scene view and press shortcut...
I noticed that i cant isolate gameobject when hierarchy window is not active(if i select gameobject in hierarchy and then click on scene view or...
Would be cool to have a toggle in scene view to hide objects by type(mesh renderers, lights, reflection probes etc)
I think you cant. There is no scattering masking or multiplier on lights yet :/
Stay on LTS if you want stability without upgrades
Nowhere yet, but you can download this experimental postfx branch https://github.com/Unity-Technologies/ScriptableRenderPipeline/tree/hdrp-postfx
Wait for the upcoming HD Postprocessing which will implement physical camera properties. You will be able to use proper lux values with proper...
Unite LA in a week with a plenty talks about ECS
Doesn't work on 2019.1.0.a5 with HDRP 5.0.0. Just tested on 2018.3.0.b3 with HDRP 4.1.0 and it works fine.
Hi! I have two subgraphs
I tried to lerp outputs of this subgraphs in graph but...
Lit shader, enable transparency, enable distortion
Hi, Joachim. That's lovely news. Can you also share any rough ETA for new entity inspector and hierarchy?
Hi! Can you also add postFX branch?
I would love to see answer on this question too. I think current gameobject-based UI kinda sucks without proper binding tools.
Hierarchy is fine
HDRP currently doesn't support physical camera propeties.
Unity don't support layered materials yet but you can use Lit or StackLit shader from HDRP. StackLit shader was used for this automotive demo...