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I mean something like stochastic reflections.
@SebLagarde is it planned to make SSR work with rough materials?
DOTS doesn't support sprites or UI right now
You can clearly see it on particles from vfx graph when they intersect geometry
Use two sided option in mesh renderer > cast shadows
Hi everyone. I just made a WebGL build of standard URP template scene and i see big difference in visual quality. This is how it looks in editor:...
Is it possible to get attributes of the particle with specific id?
I'm curious about this too
Is it possible to tell on per object basis which physics to use?
This is the example of custom pass functionality not camera stacking. Its working since 2019.1 and you can get branch for 2019.1 (I guess this...
Would be great but i think its only possible to add .asset files to another assets...
It is part of the future runtime package
Is there will be PanelRenderer component for DOTS from the start or we need to wait more for it?
Please, make good CC fo DOTS like Kinematic Character Controller. I cant live another 10 years without good CC in Unity.
Thank you for sharing this! DOTS examples are always appreciated.
Hi! I would like to know i there any plans to make DOTS compatible pathfinding system and agent?
I have the same issue. Would like to know answer too
is this will be similar to mecanim node editor or code only?
Your inspector probably in debug mode