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Did you ever find a solution to this problem?
Sorry for the late reply @davidla_unity,
I tried using this function in my custom build script to test the evaluation of values in the profile...
You use the following:
var contentVersion = settings.profileSettings.GetValueByName(settings.activeProfileId,...
I already have a customized build script. I just wasn't sure how to register the properties.
@TreyK-47 any updates?
@TreyK-47 email@example.com Thanks!
Have you considered creating your own custom build script that after the build is completed saves the created...
I wanted to note that the documentation found here, states the following.
Unity does not state where the reference needs to be in...
@at_ Same ^^^
I'm trying to get a SAS Token that I want to predefine at build time, but I'm having no such luck....
Hi @Noblauch ,
Thanks for the reply.
I checked LoadAssetAsync<T> and it knows no such overload. However, LoadAssetsAsync<T> does. Do you think...
If I download an addressable using a MergeMode like so.
@ProtoTerminator, you are right that they allow you to pass an AssetReference instead of calling the load method on the AssetReference.
@Noblauch Did you ever find a solution to this?