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And yes having such tool built in unity for MB and DOTS will be good :)
It is easy to create using IMGUI WIndow, reflection and...
May be you right
But the same can be sad about textures or meshes that they dont need on server.
but there are games on your Engine (not my games) where audio is main part of game everything else is just environment around sound....
May be you need to provide a way to keep audio files that can be read from cpu for audio centric game servers
2020.3.15f1 looks like totally about backport this feature and already released
Yes it should work :)
We dont use conversion system but use the same concept in our game. Works great :)
Additionally forgot to mention is that URP Lit shader took 600 MB in runtime without any way to understand why, URP Stripper can not strip it own...
Please Make idea of androidpack to be multiplatform, and support not only android PAD but also iOS ODR and custom downloaders for other platforms
x86 and x86-64 architectures is property of intel all others licensing it or use intel CPUs
the same with arm
arm v7-v9 architectures is property...
Tool looks amazing thanks
Can you say approximate eta for first release of tool?
Effective batched rendering for low-middle end mobiles (with vulkan support) without static batching
Best practice how to render i.e. small town...
You right :) it is good only in situation when you dont want to persist old state.
In our case we never want to persist state data, end even more,...
Good sample thanks
Few things that can make it better in some sense:
- use union of states inside StateMachine component so all state will...
Will .NET Standard 2.1 api level be supported in 2021.2-3 ?
Please note that current ios ODR implementation dont support install time tags we need to go into xcode and setup them manually
When you will...
from v1.18 changelog:
Added an option to build MonoScripts into their own bundle reducing duplication and potential loading errors on certain...
Thanks very useful package :)
Adding GPU Utilisation metrics on graphs and in detailed view will be very appreciated :) as much as adding...