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This also applies to MonoBehaviour as well.
I have a private array of ScriptableObject in a MonoBehaviour. This array is sometime deserialized as...
This very dark lighting is driving me crazy. I'm using legacy shaders, and the prefab preview is so dark I can't even recognize what I'm looking for.
As well as for me.
Documentation still not updated.
It's not as simple as just updating the GUID.
It might come one day, in a few year. I'll bet Unity 2025.
Thank for the time you just made me win.
To partially address this issue, I have a dedicated projects in which I'm extracting Assets pack I'm interested in. This way I don't clutter my...
You might want to use editor session state to store and retrieve such data : https://docs.unity3d.com/ScriptReference/SessionState.html
I agree with you that Unity devs that are responsible for this change ( known as UaaL, or Unity as a Library, introduced in 2019.3 ) didn't...
Alright, thank you.
Is there a way to see the Game Window Guide displayed during Game Mode, but in a non editable mode ?
I'm working on my camera settings...
Stop being F***ing annoying with your post style ( font size, font bold, font color ).
That's really really pissing me off.
This is because the macro has a hardcoded parameter :
#define TRANSFER_SHADOW(a) a._ShadowCoord = mul( unity_WorldToShadow, mul(...
Thank you, it was fast & easy to implement using those hints.
You can use static, just initialize them, like so :
public class MyMonoBehavior : MonoBehavior
static int myStaticCounter;
The point is to avoid the overhead of the tool's UI refresh in the profiling, which pollutes it.
Are you fcking kidding ?
I'm building on iOS using 2019.2
This solve the issue mentioned in this thread (app crash at startup).
I also had the "app crash when...
That's for ScriptableObject instance as well. But you need a reimport (Right click, Reimport on those scriptable instances or a parent folder),...
Yeah I can't wait for Unity 2025.0 to have this feature !