A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
LiteNetLib is available for .NET Standard 2.0 and also for .net core.
From main github readme - "Lite reliable UDP library for .NET Framework 3.5,...
@manutoo i used it in PS4 game prototype. But this game never released. It should work because it doesn't use any platrform specific things.
LiteNetLib updated to 0.9.3.1
(changes since 0.9.3)
Fix possible infinite(or very...
@XAfgun @IgorAherne there is a bit of info about this https://github.com/RevenantX/LiteNetLib/issues/353#issuecomment-647437330
@scheichs Thank you!
Changed donation link to other system. Should work now! :)
@GerardQ .netcore on linux is very easy to setup. ASP.NET for "hole" punching is overkill. There is "HolePunchServerTest" with example simple...
@GerardQ Hi! There is all examples at GitHub page. Check README file you will find all things you need (including "nat punch" server example that...
@scheichs Thanks. But now i have only bountysource option :\
@scheichs there is one bug with simultaneous connection from both sides. But here another thing. Peers have 2 IPs (IPv4 and IPv6) so you connected...
LiteNetLib 0.9.2.2 released
(changes since 0.8.3)
Added multiple channels for...
Decide on features what you need. Compare and select.
Are you sure? Because i didn't changed anything. So if you cannot send data more than 65535 bytes this is bug. Can you send example?
@docseuss just use simple UDP socket , or UDP client. LiteNetLib use internally special protocol that not compatible with this.
Hi. Sure :) It works with IL2CPP
Yes. It just renamed.
Added documentation at github pages - https://revenantx.github.io/LiteNetLib/index.html