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Correct me if im wrong, self-play is where one team uses inference model while the other team tries to learn, the process then get reversed so...
To anyone having the same problem
and to the unity team
I found that if you change the Default contact offset setting in Project...
these are all broken, that never takes distance parameter into account....
I need to build my game with a variant asset
for example, I need a green blood splatter asset for a build.
is there anyway to do that with...
If you write custom editor for your classes.
Consider the following code
public class TestCustomEditor : MonoBehaviour
Reported sometime ago, any update on this?
Tile palette fails to display anything, but tiles are visible when selecting tile and painting to the scene
Note, this does not happen in 2018.1...
Arany 666 please check your inbox
edit: fixed op images
Updated to support from unity 5.3 and up
Introducing Dictator - Unity Dictionary support done right
Supports serialization and deserialization
nice looking property...
wow a full year have passed, and i finally got a chance to submit it to the store, it is now live :)
I'll give out 10 keys for people willing to...
Submitted to the asset store, stay tuned!
Color can be represented not just in RGB, but also HSV, and bunch of others
in your case, you can convert the color to HSV which stands for Hue,...
Check it out, All bugs nailed!
Partially fixes nested Dictionary
now that child Dictionary shows correct result
whats still broken:
when adding entry to child...
getComponentsInChildren<yourScript>() from scene root then loop through it and find the one with bool set to true
anyway, lots of way to do this, I think
the best way is GetComponentInChild<Camera>();
This is the most correct way to have your bullet evenly spread out regardless of framerate and timer inconsistency
You want to look at http://docs.unity3d.com/ScriptReference/ScriptableObject.html
those are Models in MVP pattern, (Object that holds data configuration and no logic)
luckily, Unity has a built-in class called "Scriptable Object",