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Bah! islocal. :)
I'm currently experimenting with a simple ebook style interface: click left to move camera left, click right to move right, click centre to...
That is brilliant. I love the artwork. :)
Good to know, thanks MrSmive I'll play with stuff for the next update.
Thanks! Yes I had all sorts of big plans but decided to keep version 1 as simple as can be just to get it up and running. I like your ideas too,...
Sorry, that man Will again. Enjoying his book at the mo.
Thanks Tony, yes that helps a lot! Great to know your website exists too, it looks really useful. I'll try and play with that idea.
Thanks megmaltese and shabazzster! There's not much to teach it is so simple. I built the model in Cinema 4D as a single scene, opened it in...
OK that went over my head. Back to the headscratching! :) Thanks for the reply
I haven't done anything with terrains for while and was pleased to find billboard trees are now tethered at their bases so they don't float...
Thanks for the kinds comments everyone!
Tony that is a good point. Right now it was a major hurdle implementing the mouselook speed and I'm...
Thank you! :) Those furry fellows were fun to do. :) Glad to hear the frame rate is OK too.
Cheers for looking
I subsequently realised just that. Another small step. :)
After some time out of the loop I've been meaning to make something like this since Unity v1! I used the opportunity to test lightmapping...
Ah this is what I've been looking for too in the hope it would compensate for some crazy magic mouse movement! :) In my case this works on the up...
I haven't got as far as actually doing it yet. :D I'm enjoying just reading it through once first. Then I'll go back and follow through with the...
I just wanted to say how much I am enjoying your book. Great stuff!
No doubt there is a very good reason for why the terrain tree billboards float when you look at the sky, but I think it somewhat ruins the...
Great stuff. Looks really nice.