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When building a WebGL target, the brotli compression step is quite slow. However, it's also sequentially compressing a few different files (wasm,...
Streaming a video on Oculus Quest can cause the whole app to hang/freeze when network latency is high
1. What happened
When using the...
Which Unity releases will this make it in for? Thanks!
I see, thank you!
The problem was we were expecting to receive the call to ReceiveContentLengthHeader before receiving data, but never are...
We have a custom DownloadHandlerScript; I've reduced it here to the simplest example. It's been working fine for us for over a year. The problem...
Our stack traces are set to "ScriptOnly," so should we expect it to make a difference to put it to "None"?
Update: Oculus Integration v25 resolved the issue.
We are getting this cryptic native crash on a Oculus Quest:
[ 0 ] std::__ndk1::shared_ptr<unwindstack::Elf>::~shared_ptr() (libunity.so)
[ 1 ]...
I'm continuing to see this issue after updating to Oculus Integration 23.1 and to Oculus XR plugin 1.7.0.
Filed a bug report, but doesn't really have any more info than what's above.
We are also seeing this issue; most recently on Unity 2020.1.1f1 on Oculus Quest (1 & 2) but have also seen on 2019.3 and 2019.4
This generally seems to be triggered by one place we call UnityWebRequest.
We were missing calls to Dispose(), so I added them, but still seeing...
This seems especially relevant:
11-30 16:18:40.466 719 4600 I [CT] : CONSTELLATION: R: Detected motion/button event. Leaving static state....
Here are the logs I get when reproducing locally.
Tomas1865 — Will this also be fixed in 2020.1.14f ?
In the wild I'm seeing a lot of crashes like this:
[ 00 ] 0x7f8ada9ed8
[ 01 ] 0x7f8ada6c80
[ 02 ] 0x7f8ad54ac0
[ 03 ] 0x7f8ad4cdcc
[ 04 ]...
Is there any way we can enable ASAN or something like it?
If your project is at all like ours, compiling the il2cpp-generated C++ code in an exported Xcode project can take a few minutes, even with the...
I'm trying to use Deep Profiling on an Oculus Quest connected to Editor.
I made an Oculus Quest build with deep profiling and...