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Hi in the hierarchy it doesn't display dontdestroyonload scene for me, is that normal?
my ground collider is a box collider. I think my character fall through ground when there is a impact force applied to them. but happens rarely,...
Rarely my character will fall through the ground, it's hard to debug because it happens rarely, seems to happen when there is a force acted on...
after I bake the error come back :(
I updated to 2020.2.7 seems to be fixed.
started a new URP project in unity 2020.2.4 getting this error
Shader error in 'Shader Graphs/BakeryURPDirSpec': 'SAMPLE_TEXTURE2D': Too few...
I am on unity 2019.4.20f1 , IAP in pakcagemanager it says it's 2.2.2, in services it says it's 2.2.7
when I select unity IAP -> Android -> Target...
I need to make a build for google play, so I have to set the target to target google play, and now I get this error, how to I fix it?
Hi I have one development machine running IOS platform, and another running Android platform, I baked the lighting on ios platform machine, and...
I ran into a weird bug, when my mobile game runs at 24 fps all tween works fine, but when it's ran at 60fps all the tween only tween about 10% the...
upgraded to 1.1.0 preview 2 fixed the issue
I am running into same issue! I am using input system 1.01 and unity 2019.4.16f
does anyone know what happen in addressable when ReleaseInstances is called before InstantiateAsync is complete?
can you add support for ulongtype? or would it work if I add it myself? why is it missing in the first place?
I switched to use Object.Instance it works!
Don't ever close this thread, I run into this exact problem, and this helped me!
damn i just got this errror using 1.16.10
I am having the same problem 2019.4.11f
Hi I tried all the step, and nothing works. my dialogue system is pointing to correct database.
here is a screen cap during run time of the watch...