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How and where to add footstep/jump/landing sounds to this starter?
Nice! Is this going to replace the NetworkTransform component? When can we expect this update to arrive in AssetStore?
Ok. That's interesting why they didn't include that if the animations are already present.
Nice colors by the way :). Do you use Unity's...
So the rest you created yourself right?
Where is it?
And what about it? It says that when there is not input, it should set it to 0. So it should be 0 in my case.
Why the "Speed" float value works weirdly? When the movement stops, the speed value doesn't go 0, but instead, it keeps going down to frightening...
When the analog movement option is checked, the character animation moves according to the float values of your game controller. For example, if...
Is there a version with normal Unity camera?
Thanks for the replay.
I try to migrate my half-finished game to the Unity new input system and Cinemachine.
I am working on a multiplayer game...
Question: Should CinemachineVirtualCamera be parented to the character or be an independent GameObject that only points to target?
Yeah, but it's platform-specific. How about using an action map?
Yeah, I forgot to write here, but removing Debug.Log was causing the trouble! I didn't know it's so expensive!
Is there is some operation...
Hi, so I'm trying to integrate Mirror with a new input system and camera and character controller.
I don't know why, but this code causes the...
No response? This should be the most basic stuff.
On mouse button click, I perform "Attack" method.
Within this method, I would like to check if the mouse button was pressed once again...
Here is the ticket: #986513.
I spoke about this in that thread: Does a publisher need a Unity licence as well as the developer? - Unity Forum
Unfortunately, for an unknown...