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Hi dev, we're using unity 2019.4.1f1
ui particle system version 1.30
we find that Sliced image produce incorrect depth mask.
This is the...
I'm using unity 2019.4
Hello BreadedNinjaGames, i am planning to use this framework for next project.
As I read that v1.3 will support Vive and OpenVR, can I assume if...
Looks cool! Does it work with Oculus Quest please?
Hi Lanre, I am facing same issue like OFFICIAL_bryanw, I have sent an email a while ago and hope you can help. Thank you.
Hello @PitHeimes , we still get the error "'Shader error in 'VTP/V2/Metallic': maximum ps_4_0 sampler register index (16) exceeded at line 261 (on...
Hello, I love this asset it does works great in non-VR projects.
However, for the latest version of this asset with Unity 2017.3.1f1, VR single...
Hi @robinwood , Unity 5.3.4f1 conflicts with Disable Logging with this error.
`Logger' is an ambiguous reference between `DisableLogging.Logger'...
Hi! @Pigeon Coop !
I have a question about the direction of trail texture. I found that when my character swing the sword in "clockwise"...
Yes please! Will definitely purchase if so, It will be great if Android version is available too.
Yes, same to my case. It happens so many times (like 90%) while play testing. Attached the log after I clicked the "pause" button of Editor. Hope...
"@ababab5: This issue is fixed with the latest patch release version of Unity 5.2, which is using Unity Ads version 1502."
Hi @unity-nikkolai ,...
and a video showcase for the latest update content! Thank you for supporting us!
We have a new update, new icon and new review!
Check out the game review from Apppicker for ALIENGINE:...
Today we, FIGHT4DREAM LIMITED, a 2-man team from Hong Kong released our first game: ALIENGINE.
We are happy to announce the...
We are happy to announce that our 1st game "ALIENGINE" is now available for FREE download on iTunes App Store! Let's rock and roll!...
Hi @pmjo , I found that on iOS8, opening Leaderboard and Achievement board of Game Center got same problem even I implemented above workaround.
Hi @pmjo ! Thanks for your suggestion.
The workaround fixed this problem! :)
@Flyclops thanks for advice, but I found that the issue I raised is related to a bug whenever using "Metal" on iOS build.
It's a bit short but let's see how the Tri-force ability works in this video:
Although this is a small piece of work, your comments are...