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On the ObjectController, can anyone tell me what the option "Retain Prefab Instances" does?
EDIT: Figured it out - if you use a prefab...
NodeCanvas is excellent and well-supported. That said, I've never used Behaviour Designer so couldn't comment on which is better.
Okay, cool. Doesn't appear to be having any negative impacts but just wanted to check I was using the correct version.
So far Rewired's been...
I'm trying out the demo version of Rewired but am getting the following warning after installing it.
"The version of Rewired installed...
I think that's because the bundle includes the Brush pack, which is 40.20 euros.
Thanks @Bunny83 for that very thorough explanation (and for the link to the github code which made it even clearer!).
For context, the issue I...
Ah, so it just removes the need to explicitly cast it in that situation.
Excellent, thank you for the quick response!
The documentation suggests this "Converts a Vector3Int to a Vector3".
It's listed under 'operators' (like +, -, !=, ==, etc) so I'm not entirely...
Did you use anything special for the lighting in the winter video? Looks amazing (as did the Trax stuff).
I'm not an expert but seeing as you haven't had any replies I thought I'd chime in.
If you're wanting to set the PlayerNumber field on the...
I want to say I encountered something similar when I added a rigidbody to my player but forgot to set isKinematic = Y.
Quick question - has anyone built motions for Kubold's Pistol Animset Pro that they'd be happy to share?
Agreed, the script is excellent. Saves me a ton of time.
Thanks for sharing it!
Can someone explain why there are two 'Invert Pitch' options please?
What would typically be considered as inverted mouse controls (ie...
@Tryz - it just dawned on me that maybe I'm approaching this the wrong way.
If the player will be controlled in the first person would I be...
I hadn't seen that post, but I've loaded it up and A/D works correctly!
I compared your setup with mine (the one with an empty gameobject as the...
Further to this, I created a new scene, added the Player Template prefab (ootii\_Demos\_QuickStart\Prefabs\Basic Templates\Player_Template) to it,...
You can copy and paste component values (in play mode or edit mode) using the dotted menu:
Does anyone have any 'quick start' tips to setting up the motion controller to work in first person mode?
I'm looking to do what Tim outlined at...
This is a nice solution that I've adopted myself. Thank you for sharing it!