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in the Unity community.
wow what a fantasy from unity developers
if I understand correctly, it just need to upload the build "game.app" on mac via website?
and fill de form...
i use studio code for mac with unity, i can no longer enable codelens references i checked in the usual settings, and everything is...
it would be great to have a quick search in the hub of the projects present in the list or more columns with tags to facilitate the identification...
ha ha ha NO!
internet has no time, the rules always apply
it doesn't matter if you write them after 1, 3, 10 years
ok Thank you very much :)
ok but at least for windows ?
Could you make a simple downloadable demo for MacOS with fps and fly through ?
Colliders not working anymore
please just tell me if also you have the same problem.
I use MacOS Sierra and Nvidia eGPU
let yes or no
in the editor post processing bloom works good, but not in the build
same problem with 2019.1.4
in unity3d 2018 the same procedure works...
Project tiny, ECS, Brust compiler Jobs system
"Tiny" player standalone for Tiny non-game apps
is there potential for it?
there is a way to...
Please just reintroduce OPEN project Button it was more efficently than add button :cool:
ok thanks, I will do it
About my problem I partially resolved it by deselecting all content in hierarchy, and in my case, if you need watching inspector about an object...
In this simple script, Unity 2019.1 gives me an error that has not occurred in unity 2018.3 where it works perfectly.
do you have any advice...
WTF now my project runs at 120 fps o_O WOW
I tried saving a list of gameobjects, and its working properly.
The problem is when I load the list from the file, it also load all gameobjects...