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I've created releases for 2021.1 and 2021.2 (hdrp 11 and 12). You can download the zips straight away and open them with the right unity version....
I'll make releases for the unity versions
I just pushed an update to the ray tracing sample repository, feel free to grab it and play around with the scenes (the repository got...
Ok should be good for what you reported @Lex4art i'll be opening the PR
Ray binning for RTAO is something that is on my list to explore, thanks for reminding me
Also I did a change that should improve the usecase you...
I have some ideas to improve the RTAO denoiser so that a second pass is not necessary. It shoudln't be too expensive
[MEDIA] Fun stuff
Also i cannot remember which of you asked for better performance for the Upscale (in the case or VR, or in general) @m0nsky or @Lex4art this PR...
Found couple issues that i'll be working on, it was more to give you something to try out and give some feedback
You should be pretty happy [MEDIA]
@Lex4art I've done a first pass on the denoiser. It should be significantly better https://github.com/Unity-Technologies/Graphics/pull/5078 if you...
Now we should be all good ;) (Ignore Sky contrbution) [ATTACH]
Oh wait, it was broken by a PR done when I was off https://github.com/Unity-Technologies/Graphics/pull/4340
It was working "properly" for Lit, but not for unlit
@Lex4art First there is indeed an issue with the emissive parts in your scene, it has nothing to do with color management, but that should be easy...
For now we've decided to go with binning the ray seperately. Maybe i'll implement the joined binning at some point, but it will require a bit more...
The new presets are in the current master branch, and will be in next beta
Try playing with the "Erosion Occlusion" slider lowering it down
We plan to add more scalability on the quality/perf, right now we focused on a high performance solution but the quality one will come eventually.
Clouds have been rendered in 1/4 res since day one