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Is v9 getting backport in 2019.3 and 2019.4LTS ?
2019.3 is good already. It only a month way from LTS or so.
Still needs fix for script compilation takes too long, adding/deleting shader graph...
0.5ms for everything would be even nicer.
With realtime, you can't get that much far. You could add a plane and set plane and cube as static, then hit Generate Lighting. You will get much...
Built-in renderer should be removed as soon as possible. Probably adds a lot of weight for moving forward faster.
Is it possible to create one unique template SRP which can be used for both URP and HDRP?
This template could have materials, shaders , VFX...
2018.4 was released around april/may.
For every custom shader you have to make unlit shader in shader graph.
Some shaders use animated textures. I think this is new flipbook particle...
What does LatestGreen mean for SRP and when is available ?
Can API be implemented as modular system? That way older package would work on newer versions of SRP without breaking it.
Unity stated that you should hold until LTS for serious projects you're starting now.
PBS crashes with AMD drivers. It happened to me since HDRP 7.0.
Performance, robustness, stability and future SRP compatibilty by default.
I forgot about foliage, terrain painting layers and treess in HDRP. Please add proper support in 19.3.
Node system for shader graph is very slow when adding, deleting and rerouting nodes.
I want this nodes system to be upgraded at some point in LTS....
Tech releases should be for that. Break down the engine for the time being to ensure stable and robust LTS later.
When is the beta coming ?
That would be nice. Doing nice things to nice people (who are not getting any younger :D)
Maybe I'm doing something wrong then.
@SebLagarde @LeonhardP any news? I need grass, trees and terrain paining working in hdrp project