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The problem mysteriously went away, but thanks for the reply.
Thank you all for your help.... been trying to solve this for YEARS, and now I have!
>Yeah, something like PlayableDirector.Advance() would be fantastic.
A PlayableDirector.timeScale value would also be very useful in...
Rider has been pretty stable with the debugger for a long time. It's worth the money.
Having similar problem with keyboard, on an OSX build, so I can't change from x86 to x86_64.
FWIW, a couple observations I can't repro...
UPDATE: Deleting library doesn't work any more. I get these messages constantly now
This is gold! Thanks!
Still seeing this in 2019.3.6. Deleting the library cures it for a while, but it comes back. I also get a bunch of these:
"cannot start a...
Well, that was interesting... Tried to make a repro project with the InputAction asset... no problems. So I went back to my project that was...
I am trying to capture mouse delta, and it works, but allocates crazily and kills framerate.
Have I done something evil in the way I set up the...
Still broken in 2017.3.1f1.
I'll give that a try, thanks.
... It loads the file, and positions the cursor, but doesn't come to the front, most of the time. Every now and again it will work for a while...
Does that come down automatically with the steam client, or do I need to go hunt for it?
.. and the offending Scriptable object is
public class SpawnResult : ScriptableObject
Checking in from the future world of 2018! This still happens. I tried to isolate it by moving the offending script into an empty project, but it...
Is this supposed to work now, or have HTC, Valve, and Unity just kind lost interest and wandered off? I can get the white room, but steam VR...
This is SO nice. Has really revitalized my Unity experience.
I fixed it by installing Visual Studio Code. The long nightmare is over.