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Hello dreamteck, i try to build for windows universal platform, but i got theses error Assets\Dreamteck\Splines\Core\SplineThreading.cs(21,28):...
cool, we can even pick a flag country? looking forward the version v2
congrat on your game! how do you submit to huawei appstore?
congratulation on your release, would be nice to know your process to upload your game to steam!
best of luck on your game!
Awesome achievement! congratulation, would be nice to have an inside view from you guys dev experience with dealing with xbox one and steam...
really looking forward that BIG BIG BIG update! :)
on the componant of the light you can add a flare.
see the pic below.
Does shaderone support projector and lensflare? I didn't manage to make it work, but work fine on built in renderer. I m using the 2019.3.
i would vote for supporting the latest available version of unity first :)
awesome, i m working on a cyber style game your music will be a perfet fit, i ll make sure i ll credit you once it s released
Hello dreamteck, is the new version of spline is fully compatible with forever? i remember facing some error last time i import spline with the...
i m also interested into optimising performance using msaa, could you develop further what would be the required setup to fully optimise that?
Hello, got your asset recently and so far it look promising, i try to check where is the runner along the spline but i can t manage to make it...
awesome work, when will it be available in the asset store? i m eager to test it especially the realtime area light, on a side note i had some...
Hello i just bought this asset, download the latest package but where are the 4 examples? i can t find them.
really? i only notice the free 2d curve node, could you point me out? i totally miss it.
Hello, anybody knows the current state of curved3d as mention on the dev blog?
it look quite nice and...
i have use this asset for evaluation, and it look very great , i manage to get many point lights and got my drawcall very low...
Hello Mapbox, is there any option to save and store the mesh generated data into the project so i could reuse it without having the need to press...
wow! volumetric cloud is amazing!