A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I am looking into serializing scenes at runtime, and referencing the parent transform (so that parent can change across scene serializations).
Just using your asset for an incoming demo, everything fine in the Editor but when i built the player... boom.
There are many scripts...
Ever found a simple solution to this?
Can you share some more details about how to use it?
Where do i put the fontawesome otf file and how do i reference it?
I have your superb asset and used it in various AR projects.
Now i am trying to do the following:
- have a pattern printed and hanged...
Hello @zezba9000, i would be interested too in having the minimal code to share a D3D11 rendertexture, i am trying to show it in another win32...
I am using 2019.1.2 and have the same issues, cannot change font outline or face colors by code.
We have the same issue, multi-display is a core feature of our current development.
Hope this fix gets in priority!
I would like to purchase your asset initially to generate thumbnails from video files, is that possible?
Is there a demo to try before...
I am a Customer of the full package.
I expected very smooth lines, instead i get very ugly looking jagged lines, also from your demos.
I need to load massive amount of images on the GPU (on Windows desktop platform using Direct3D11) and i am trying to estimate the available...
It works but you need also to remove scale from the computation:
public void CalculateLocalBounds()
Quaternion currentRotation =...
Saved my day, thank you!
After the login is it possible to build custom WP API endpoints that use the sessoon authentication?
Having a WP site on http i would like...