# Search Results

### [Tutorial] How to use Timeline to animate Shader Graph properties

Using Timeline to animate shader or shader graph inputs. It's in written and video form, and includes a github with all the code you may need....
Thread by: gamedevbill, Mar 26, 2021, 0 replies, in forum: Timeline
2. Post

### [Tutorial] how to calculate vertex normals in shader graph

I've made this tutorial into a video! Be sure to check it out in the start of the thread above!
Post by: gamedevbill, Jan 26, 2021 in forum: Community Learning & Teaching

### [Tutorial] Geometry Shaders in URP!

How to set up a geometry shader in URP. Plus a bonus of how to create code shaders from a shader graph. Written version:...
Thread by: gamedevbill, Oct 6, 2020, 0 replies, in forum: Community Learning & Teaching

### [Tutorial] Old Move Shader Graph (Plus how-to full screen shaders in URP)

This video started as a "How to set up Full Screen Shaders in URP" (or custom post processing). But while working on the demo shader, I decided...
Thread by: gamedevbill, Sep 29, 2020, 0 replies, in forum: Community Learning & Teaching
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### [Tutorial] Heat Haze effect in Shader Graph - YouTube & Written

Thanks, I appreciated the encouragement :)
Post by: gamedevbill, Sep 29, 2020 in forum: Community Learning & Teaching

### [Tutorial] Heat Haze effect in Shader Graph - YouTube & Written

How to create a heat haze shader graph. This effect will warp the screen in a certain area giving the impression of heat. As explained in the...
Thread by: gamedevbill, Sep 16, 2020, 2 replies, in forum: Community Learning & Teaching

### [Tutorial] Full Screen Shaders (Custom Post Processing) in all 3 renderers

This tutorial covers how to run a shader against your rendered scene. Sometimes called full screen shaders, sometimes called custom post...
Thread by: gamedevbill, Aug 9, 2020, 0 replies, in forum: Community Learning & Teaching
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### [Tutorial] how to calculate vertex normals in shader graph

Ok, I've looked into it. The issue is that your "DispalceSub" graph is not actually outputting a position. It outputs xyz=[0,offset,0]. You...
Post by: gamedevbill, Jul 27, 2020 in forum: Community Learning & Teaching