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I spoke with QA and they informed this was a user error. They have closed the case and provided a reply to you via fogbugz, hope...
@playmint , I got your private message with the case number and sent you a reply. Let's continue the discussion via direct message.
Please submit a bug report with a repro case and we'll take a look at it. Let me know the case number by posting it on this thread...
Can you see the images in the scene editor?
Please see this page: https://unity3d.com/unity/qa/bug-reporting. Once you have submitted and have the corresponding bug number,...
I'm not sure if I understand your question. Are you trying to navigate your scene view while in play mode? If yes, enter play...
That doesn't sound right, no. Can you try removing some elements from your scene and see how that affects the final app...
There are no fixed rules on how to approach this, but usually yes, you'd have a 'Manager' object with a script attached to it...
It seems you're trying to assign a Player type to a PlayerPrefs one. I cannot provide further help without a bit more context. Is...
Thank you for reporting this issue. I have passed the comment along to the Documentation Team so that they can look into it.
Can you fill a bug report for this so that we can look into it?
Yes, take a look at http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html and the 'Additive'...
Can you try running Unity as an Administrator and see if that solves the issue you're experiencing?
Can you submit a bug report so that we can look into it?
Open up ProjectSettings\ProjectSettings.asset in a text editor in order to find out the version in which the project was made....
Hello playmint, can you create a small repro case and fill a bug report so that we can investigate?
Unfortunately there's no way to do that. When using the Gear VR, you need to deploy the application on the device itself. What I'd...
Good news! The fix will be available in Unity 5.3.3 Patch 3.
Indeed, the fix hasn't made it to the public releases yet, though luckily it's been approved internally. I'll post an update in...
Yes, this was a known issue in 5.3. It has been fixed in the patch releases, so please update to the latest one (see...