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1.is there a way or API to check which doorway works as an entrance and which doorway works as an exit for one connection?
I love the new feature "Volume", so I can use it as an alternative to light probe and put it into a prefab.
however, I have a...
I have a character stand on the ground. and the ground is paintable, some part of the ground has been painted. is it possible to...
i find a issue. when i generate lod, the lightmap uv (uv2) became different then the original one. i use uv2 for my decal...
I am using your "P3D solid " shader. it is working great and now it supports "emission texture", so it is better.
however i am...
I am using the "P3D solid " shader you provide to create material that utilizes secondary UV. however there is no slots for...
thanks. it works.
I encountered an issue. If I set multiple object as static, then I can not paint on these objects anymore.
The objects have same...
does this work on vr single-pass now?
i used "analyze mesh" tool . i found my mesh is strange.
in texcoord mode this utilization% is zero and the preview is black.
does the code at IKSolverVRArm.txt. line 265,266 does exactly the same thing as you described?
float distanceToTarget =...
hello. for vrik. how can i know how much my avatar's arm has strteched? stretchCurve will automatically stretch my arm. but i need...
1.can we use this in oculus quest?
2.can we edit google sheet, google slides in this webview?
good to know. don't forget the UV issue :)
I have a question about the collision.
Can i receive collision event from "boing collider" or "unity collider" collision?
i am checking your document.
1.i noticed that this system only has sphere collider component and capsule collider component. why there is...
After reading the code for hours. i figured this out . this is maybe a potential bug.
in P3DPaintableTexture.cs file....
no. dummy gameobject has two materials different texture. "material A" has "texture A". "material B" has "texture B".
two "other mesh...
I have an issue with 'OtherRenderers'.
I set up a dummy object to handle the original paintable object as you said (P3dPaintable...
Hi can you tell me when the modeler can fix it? My project kind of depends on it.