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Yes you can downgrade but it won't solve your problem.
Are defining or referencing a Light struct?
Anybody knows how to do OnRenderImage Graphics' Blit in URP?
Still no valid way to do it.
Same, it's so infuriating, just keep going backwards.
If anybody is interested I developed a short elegant solution for this:
I have the same problem, and yes the Editor was located manually because it was installed directly and was not detected by the Hub.
Not only there is no real development being done on this, no package, but also there is no compatibility with newer versions of Unity.
Right now it's just wrong: it clutters the assets + the workflow requires extra steps to create, name and store the signals.
The signal assets...
Thanks. but it used to be much simpler before with all packages showing up in web page.
I hope at least Unity Package Manager adds package size...
That site is no longer works. anyones knows where I can find the packages?
Hi, Actually yesterday I found a blog that gave me a tip.
// --- RUDIMENTARY SHADOWs Keywords: _MAIN_LIGHT_SHADOWS_CASCADE && _SHADOWS_SOFT...
Hi guys, been a year since that blog post, sorry to resurrect.
Just wanted to post what I ended up with, plain and simple, took out texture...
This is what ended up with, URP v11, plain and simple.
/* IN(5): SpecColor(4),...
Anyone resolved this issue in URP 11.0?
After trying all of the above I still can't recieve shadows in my unlit graph...
Like most new features in Unity, you give it 6 or 7+ years to be safe, actually it's better to forget all about it, it may never come to happen....
Congratulations! Very nice work.
Nice, is there going to be a preview package soon or it will be directly embedded in the editor?
Same question, makes me wonder.
Sorry but it looks like my grievances with Cinemachine are not taking a break.
-There is no way to keep offset when assigning Follow Target: