A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
@JohnnyFactor There is no need to be rude, but the unity forum definitly is not up to task for package support. Discord really IS a better support...
I tried to but I had that unity bug where it would infinity reimport until you run out of memory. Havnt tried since. I'll try again when I get home
Glad its coming to 2019.3 as well.
Wow it's a lot of versions. Glad you got a repo! Any theories you can share with us? The curiosity is killing me.
This exactly. I cant just zip and upload a 20gig thing to demo the issue.
you can also trick hub into grabbing it by going here
Then push the button that says "Install Version from...
NahI It's just raycast calls made before the ai completely die. It hasnt hurt mine in any meaningful way. So e of that's just debug stuff.
Very high quality
How long did it take you to make those? They look really good
He also has a discord
Did you find it impossible to move the [Animator] Walk Layer nodes around?
I can create new blend trees, but I cant move them. I'm also...
Is there a existing max to Nodes under a layer with blend trees?
I have a fairly complicated one. But I cant move the nodes around to be...
There is a bug on 2019.3.07b I think its more a Unity Bug though.
I think this is what parses the AI...
Like he suggested examine the profiler. It will help you pin point the issue
I don't know the answer to this yet. But....If you want to make it so the AI CAN attack it intentionally and deal damage, you just need...
These are good points. Thanks for clearing up some of the bits and bobs. I can clear some of the animation issue out though. New state like ninja...
I'm not the dev, just a user. You do have some points certainly. However for this bit:
The melee is actually very easy to edit. Take a look at...
Here some weapon crates I made last week. [MEDIA]
So it helps to actually ya know READ the code your using as a base. 2 things I learned tonight.
PlayerInput has a feature on it called...