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Well... If you don't want to sideload, you still have Google Play.
Thing is: you have the choice.
Yeah, but you don't have to use the Samsung store. You can still sideload your apps. That's a huge difference.
If it was that simple, we would have a solution since long for Unity. I propose you take a closer look to Metahuman before you oversimplify things...
Because this is not a general solution but a very specific usage of SRP implemented by a team for one purpose only. Metahuman is a generic...
It does enable you to do so... you just have to show restraint...
This S*** has been going on since almost 2 years. I don't understand how they still haven't solved this.
Still a problem in latest export fbx (3.1.0-preview.2), but the solution still works! *thumbs up*
A user reported a strange problem: The buttons were not visible within the editor scene view.
It seems to be linked to high resolution...
Unity support was able to reproduce the bug.
Check it here.
I've requested support on this. In fact, there seems to be a bug on one of the editorgui functions which does not report the foldout correctly....
Have you moved the object?
When using EditorGUILayout.PropertyField with a serialized property and specifying includeChildren with false, the return...
I've tested your exact steps in 2020.1.17f1 and everything works as expected. Do you see any error messages?
when is this happening? Is this happening with a prefab? Or while editing a non-prefab?
New version is live.
Yay.... Only 1 year to wait!
That implies the implementation of network... And we all know how good Unity is in that domain....
That wouldn't look any better in code ;)
I think that you have to consider the question of monopoly tied to the platform itself. On the iOS platform, Apple doesn't allow any other shop to...