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NodeSetAttachment is ISystemStateBufferElementData and added by GraphSystem.CreateNode,how can I remove it?
This bug has not been fixed in preview.44:-(
I get this error when delete lod.
IndexOutOfRangeException: Index 9 is out of range of '9' Length....
I sure it's a bug.
I test this in Unity 2020.1,2020.2,2021.1.
But I can't repro in a simple project.
It always happen between...
In Entities 0.17
I think it need this to fix.
Will point light be supported?
Such as use IJobParallelFor or other job type in a ISystemBase,will it can be?
Will 0.18 full support for ISystembase?
email@example.com\Unity.Entities\EntityManagerChangeArchetype.cs(345,17): Burst error BC1001: Unable to access the managed...
My linux server build(mono) always random crashes after update to 0.17.like this:
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)...
hey joelv, how to fix this?
It alway happen when I delete a lod entity.
and so on..
hey joelv, any news about this? https://forum.unity.com/threads/hybrid-renderer-v2-0-4-0.847546/page-11#post-6599392
Sorry.the case's in 0.4.1, I update today and test again in 0.5.1-preview.2 ,it's ok now.
This bug has not been fixed in 0.10.0-preview.21,will be fixed next release?
Is this a bug?
See the pic,AssetDatabase.LoadAllAssetsAtPath have a value,but...
DynamicBuffer.RemoveAtSwapBack have a bug in this line,it should be *((T*)(basePtr + index*elemSize))=*((T*)(basePtr+newLength*elemSize)).