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The problem lies in this call: UnityEngine.Windows.Speech.DictationRecognizer:Start()
DictationRecognizer fails due to an unknown error. It is...
Does anyone know whether it is possible to sync a skeleton with NetworkTransform?
So have it sync child object transforms recursively
Can anyone suggest how to find the IP address being used by NetworkServer.Listen(port) ?
I have read a few things about this issue and naturally the difference between rigidbody and transform scripting surrounds the use of...