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yes , the default setting layers is set to Mixed. but when i change it to "Nothing" , i still can select those circle.
(change it in edit mode ,...
thanks for the awesome asstes!
is this a bug?
the Layer property not working in demo Lean+\Selection\07 SelectionBox
i want use UDP to publish for HUAWEI AppGallery but it show error during Submission
same issue in 3.4f1, and 3.3 and 3.2.
it's really annoying bug. the reason i upgrade Unity so often is that hope new version can fix it.
the logic i'm try to achieve is use the "Wall" to block enemy attack. meantime my own soldier can go throw the wall...
apology, when i said it, i haven't run any test.
anyway i try for random destination. the result is same :(
hi thanks for reply.
but i think even i gave each agent different destination when they pass a narrow space with obstacle block the entire gap....
i have an issue with the nav system. hope can get some help here :)
i am building an RTS game right now . and you can check the...
thanks @_Adriaan code. :)
here is my simplify version:
just attach it to any RectTransform node.
public class FitRectTransformToSafeArea :...
same issue with Unity 2019.3.0f6 Hub 2.2.2 Mac
How to fix:
1) download ndk19c from...
i have some problem when try to simple an animation.
the code is below:
private IEnumerator DoSampleEachAnimation(AnimationClip _clip,...)...
i have tested my project with new gradle templete. it's working :)
Hi Unity Team
i have a custom AndroidManifest.xml in
it only define the xmlns:android and package...
Hi, i think there maybe an bug in EZ Object Pools.
EZObjectPools.cs line 271
public void AddToAvailableObjects (GameObject obj)
Hi, i came up an iuuse with multiple camera.
when i use pro camera plug-in to achieve parallax effect with SFSS's light suport...
yes that exactly what i have done. you can check the last reply attched image.. i already disabled the test mode. but why i still receive unity...
in my build the only different is i toggle test mode on, but when it's live , i just turn it off in dashboard. and it's already 2 days now, since...