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I am using Unity 2019.4.5f1 LTS version.
And I currently have the same problem, camera keeps clear color buffer with background type =...
Want to ask a question.
In example codes, I don't see codes doing any frustum culling.
Does that mean frustum culling is handled somewhere else...
No need to apologize.
Cause our project still rely on Unity 2019.1.10f1 + HDRP 5.16.1,
Hope there will be good news later, so we can...
Sorry I did not aware that. I have removed url link.
I will send a mail about this issue.
Thank you for your testing.
Did you also use Unity 2019.1.10f1?
Because I need to work a project with Unity 2019.1.10f1,
I will try newer version...
I made a prefab referring to your tree prefab (AmplifyImpostors\Examples\Assets\Prefabs\TreePrefab.prefab).
I recreated materials for bark and...
In my observation, trees are rendered with incorrect mesh-render-order.
First all leave meshes then bark meshes are rendered, and all shadows are...
Seems like a bug
In newest MTree 2.3 version, using HDRP 5.16.1 (Unity 2019.1.10)
Save tree as prefab.
Use terrain tree brush to edit trees on...
I am using MTree with HDRP 5.16.1 (Unity 2019.1.10)
I am curious what settings should be for GPU instancing to work optimally (or correctly)
I follow your suggestions, problem solved.
If I created HDRP template, then I will get HDRP 5.7.2 installed defaultly.
And I only upgrade HDRP to...
Yes, I start a new HDRP template project (Unity2019.1.10f1)
HDRP upgrade to 5.16.1 version
Then import MTree v2.2
Hi, I just imported new version MTree v2.2f0.1, try to use it with HDRP 5.16.1 (Unity 2019.1.10f1)
But I have trouble on producing tree prefab...
Happy to know you are working on testing v2.2 already!
Great job & asset.
Do you have a release date on MTree v2.2?
And MTree v2.2 will support...
After reading codes and trying
re-write my extended PhysicsRaycaster, uses ViewportPointToRay() instead for raycast,
Now it works with...
I want to have a camera rendering to RenderTexture.
Another camera will just display(blit) that RT on screen finally. So I have multiple cameras...
Recently, I just re-wrote one of my shader work onto Unity 5.
One simplified lava shader (which I wrote OpenGL ES2 version for iOS & Android in...