A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
I am still waiting. Unity Version: 2020.1.1f1.
It works on build time, no need to confuse at the editor. It calculated exact dimensions at runtime.
Thank you for the information. In our system, we have 5 monitors on the rig.
Our Rig like below
1x 5750x1080p surrond ( 3 monitor )
We are a simulation system manufacturer. In our system, we use render texture for mirror. In the scene, we minimum uses 4 camera ( driver...
I saw distortion at the center far meshes when I enable panini projection. Side meshes are normal.
my camera FOV is 60
my computer resolution...
Its working when i try to use HDRP Lit Shader Graph, I solved thank you
Same shader also works on LWRP
I am tested on 2020.1.0b9 BETA and 2019.3.11f1 with HDRP
I design a basic shader graph and assign it ( PBR Lit ) to basic code. I can see...
is it working with HDRP ?
Do you any suggestions for a weather system or rain and snow system designed for HDRP? I used Tenkoku Weather System and Unistorm but these...
Its not a paid app but I am not continuing development because of the google play restrictions. They reject app on Google Play because of their...
Ohh my mistake,
and also My fog class does not contain Fog Attenuation Distance? is there any other fog setting class ?
How can I access the Post Processing Fog effect over code?
Fog mFog = null;
There is no support i think.
Is it working with High Definition Render Pipeline ( HDRP ) ? I installed bu not working atm. any patch around ?
Unity3d 2019.3.11f1 / HDRP 7.3.1
yes multi display
yes same issue. When you add direct FBX and un-check LOD Cross Fade Checkbox, It works. But if you use tree prefab its not working.
Corsair Liquid cooling system
GTX 1080 TI
I can try,
My other problem about FPS like that.
main camera render : 5760x1080 - Far Clip Plane 1500
Dashboard cam render : 1920x1080 ( UI )...