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Dear @Stephan_B ,
Can you please provide an updated estimation on preview 4 release?
After upgrading to 1.5.0 preview-3, getting the following compilation error message.
(Using Unity 2018.4.4.f1)
After upgrading from TextMeshPro 1.3.0 to TextMeshPro 1.4.1, keyboard is no longer showing on mobile devices (Android + iOS) when the TMP...
Does the new version support the ability to control some TMPro settings from scripting?...
Thanks @vasanthbalaji , I will try your suggestion
Hi @Stephan_B ,
Is this feature available in any preview version of TMPro?
Any help is appreciated here...
We are also trying to take advantage of that iOS feature, @scraft_vtime did you succeed in doing so?
Currently the TMP Input Field supports the following list of content types:
In order to allow SMS authentication auto fill, we...
I would like to add that functionality too. If you succeeded doing so, please share how...
So, two alternatives:
1. As long as we don't use AddComponent<TextMeshProUGUI> during runtime, we are safe.
2. Alternatively, if we set the...
Just to make sure: The reference in TMP Settings to the default font asset is used only for editor time, is that correct?
I have tried the suggested solution above (manually removing the reference before the build, because it is impossible by script for...
@Stephan_B I would love to hear your take on the above...
Hi @Stephan_B ,
TMP Settings asset file is located under Assets\TextMesh Pro\Resources folder, which means it is embedded...
@Stephan_B I would appreciate your help to solve the font asset duplication issue, as described by @Peter77 above.
@Peter77 This is a great idea.
Since I don't see @Stephan_B answered, how did you solve the duplication issue?
Thanks @Olmi . Actually I started from scratch and cloned one of the shaders, that did the trick.