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I have done a test using your example scene.
Following are the screenshots.
Terrain without relief uses around 7-8ms GPU....
It is macbook pro retina 2014, so it runs most games ok.
GPU: AMD Radeon R9 M370X
total graphic memory 10178MB, Dedicated vid memory...
Thank you for your reply.
Here is the GPU profiling result (ms):
25.4 with relief terrain
15.4 with simple vanilla terrain
Thanks again for your amazing asset.
I am making city building game and need things to be extra optimized.
Right now the terrain looks...
Thanks for the reply.
I am using Uber 1.1b, no lightmap, Unity 5.3.4f1 .
Lighting path is forward.
The standard shader (left) seems to always have this glare that comes from directional lighting.
uber shader(right) does not seem to...
I am sure your asset must be really great, but the only problem is that I snatched it up too quickly without noticing that it is only...
I am having weird issue with highlighting renderer
I just got the latest version.
And now when I press play, with highlighting renderer...
Thank you very for your reply,
Hope you get around to making an uber nature shader sometimes then.
I will be one customer for sure.
I really like your dynamic snow and want to use it on terrain trees as well.
Is there anyway to use your dynamic snow with nature shader?...
Yes that works!
Thank you very much.
I am trying to use this following projector for making an overlay over buildings.
The input texture has pixels that represent each game...
Thank you very much Tom, I will check that out.
I noticed that your terrain normalize splat automatically.
I want to use brightness adjustment to make terrain look more random, but I...
Thanks a lot for your great asset!!
I am having an issue with the terrain turning white whenever I save the scene or run the game. After...