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Okay, cool. Good to know. :)
Just one other thing... by any chance anything in this pack will not conflict with Invector Shooter Template?
Hi, just wondering if I can change the colors of the weapons by any chance?
Say, I want to change the color of the SCAR into Coyote Brown, will I...
Okay, I'll start with those then. Thank you! :)
Thank you! That worked.
Any chance do you have a video tutorial/s on how to operate the shader into a model? I don't really understand the...
Hi, new user of the shader
I have this issue where a dark sphere pops up on the game object I switched it's shader with Real Toon....
Ok good. I'm only after the third person animations actually. Thanks! :)
Hi just want to inquire if all of the available animations -- first and third person -- are compatible to the "humanoid rig"
Okay, thanks! :)
Just found out the Asset Store is having a huge sale today and found these two featured in the announcement.
I'm trying to just create a 1...
Well... It was tedious to retexture the head parts after auto-rigging from mixamo. When I "Select All Faces (L)" one face part, it selects every...
Can I easily fix that or do I revert to the version with all them grouped up?
I don't why this is happening. I never encountered this issue on this model before.
Link to images on the issue
Yeah but I need a way to use the cloth system on a rigged character :/
I just want to clarify the requirements needed to use the cloth physics in Unity and how to use it.
Currently, the clothes are rigged with...
Thanks for the feedback. I'll probably take up on my friend's advise to get in a course (he's shilling). :)
Hi, I need some help deciding which one to use.
I was thinking of picking up Playermaker based on the games featured like Hollow Knight and some...
Okay thx! I'll look into it :)
Would you happen to know a good tutorial for this? I'll settle with cloth tears for now. I'll probably just add bullet scorch marks on the armor.
Would you say, swapping models will be easier since my transition to armor damage is an explosion and scattered material during the change?
Is there a good approach to having battle damage in your player character?
Like... is it easier to just swap the model with the damaged version/s...