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Thanks so much! This worked like a breeze. I spent hours trying to find it through examples, glad I finally found it here.
For my Valve Index prototype I gave up Unity 2020 and go back to 2018.4.12f1 with SteamVR unity plugin v2.0.1 and it's working quick and fine for...
I tried with 2020.1.8f1 with SteamVR unity plugin v2.6.1 to run my Valve Index. When I clicked "Save and Generate" in the SteamVR Input window,...
Thanks, I finally used this set of stuff and it worked for me.
I was trying to make the UI Button spawn at the position of a 2D SpriteRenderer....
This worked for me! Thanks for sharing!!!
Side note for file setttings:
Where the texture folder should be named the same way as .fbx file.
And the texture folder is generated...
This works for me. Thanks a lot for posting the update!
Also thanks @saulth and @richyoung_readify !
I recently figured out that there are prefabs of tremendous sizes in our project, somewhat above 1.3MB. In my impression, prefabs are...
I had similar problem whenever null error occurs it just crashed nowhere.
Though it was some how solved after toggling off "Error Pause", which...
Agreed, my Text in UGUI triggers this error when I had around 16482 characters
Very helpful. Thanks!!!!
I have seen a similar issue, and the way I fixed it was by checking the "TexCoord1" on Canvas -> "Additional Render Channels".
Hope it helps : )
Used your awesome demo scene to fly within!
Thanks! It works!
Also it may help to drag an all white 128*128 texture as "Base" to the shadered material to make it all white. Because it's...