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Not sure why but parse strings from the scripts stopped working for few months, maybe it wasn't refreshed and adjusted to suit new API? Any clues?
Nathaniel, very good job, I'm voting for atlas feature :)
I think that it seems like the building was not set to static, that's why GI was not baked for it.
Any update how it goes and when we can expect release ?
I got such error: Assets/Dynamic Decals/Scripts/Core/DynamicDecalSettings.cs(2,7): error CS0246: The type or namespace name `UnityEditor' could...
Got exactly same issue as Esteem, 200ms spikes with same profile hierarchy.
I found out that it was caused by this function...
Unity: 450-480 fps
Basic: 400-450 fps
Advanced: 300-330 fps
Unity: 380 fps
Basic: 300 fps
Advanced: 230 fps
Tesselated: 154 fps...
The only question is when and why so long we have to wait for it :)
I'm really interesting of the performance. Did You make any tests ?
Glad You like it guys. Even we are small dev studio we are trying to make things the best we can. Right now we are in alpha test phase and so far...
Unity 5.6.1p1 same issue, after many errors like that game crashed.
d3d11: failed to create staging 2D texture w=32 h=32 d3dfmt=2 [887a0005]
Thank You for pointing me a direction, I'll check if there are shaders which are not going to render in deferred.
On most of it, but I'll try to turn off shadows on all of them except directional one
I know that this thread is a bit old, but we are having some problems with performance in deferred rendering.
In our case we have one directional...
I have 5.6.f03 and the problem is still occurs.
If I'll brush some trees (in my case they are ferns) and I want to rotate them, they are coming back to the base rotation values, here is short...
Thank You for Your advice. I adjusted LOD settings and it helped a lot. I'm still experiencing some minor issue with rotating objects. When I...
Thank You. not sure if it's proper behavior but I got about 200 speed tree ferns in very small area.
Before migration to alt trees I had like 3mln...
Is it already possible to migrate objects from the scene to altTrees system ?
You said it it will possible by the end of Jan, but maybe I missed...
We have another issue with RM.
We build project in Unity: 7GB in total. Compile time in RM: 4 hours.
Then we added another scene to the...
I got PP3 and I'm wondering if there is a chance for similar sword demo to achieve ?
Of course I'm talking about particles...