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You forgot to save your script so the correct name wasn't updated as long as you see the '*' next to your script name the changes wont be loaded
for everyone that will come across this thread, I made sure that my company name and product name match the
The names are different in URP.
You can look here to see that the new shader name is.
You can use Transform.hasChanged
print("Player is not moving");
You can use
this.GetComponent<Rigidbody>().sleepThreshold = 0.0f;
this worked for me