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As a user it was very cumbersome to use, every Resource folder change triggered a recompilation that freezes Unity. I would not recommend it anyways.
Logs are presented below.
[Licensing::Module] Channel doesn't exist: "LicenseClient-hongl"
[Licensing::Module] Successfully launched the...
If you don't use Image Tracking that's a fine solution
The update with the fix comes after this update supposedly. Please read this email:...
Where did you get an image of an older build of iOS 13?
My assumption is about the three lists are
The first frame a target is detected, it's in "added". And other frames the same target is in...
Please watch the video attached.
1. The first app demonstrated is the built-in Camera app.
Notice the text is clear and sharp.
Big fan, love your projects. I'll revert my iOS 13 too to try to fix the issue. thanks.
Unity 2019.1.9f, Windows
XCode Version 11.0 beta 3 (11M362v)
iPhone Xs Max, iOS 13 Beta 3
I've only been able to on Unity version 2019.1.7f. I've upgraded to 2019.1.9f and the issue is gone.
The original issue environment:
I'm also testing on iOS 13 iPhone XsMax and body tracking is not working.
Huge performance issue in 2019.1.7f. Freezes editor completely when interacting with Project editor. I deep profiled and also deleted Rainbow...
Recently heard back.
The lag is really significant and would warrant some attention. It messes up the first recording the user attempts.
My idea of a work around...
NatCorder first recording on launch on the device causes a huge lag that messes up the recording. All recording after works fine. Is there a way...
You need to actaully go into Finder and find the folder structure of the project and look for a folder called "Unity-iPhone", drag...