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you can keep both light active, but you can't have both light have shadow enabled, this is the only thing that you need to flip or else HDRP will...
Oh this is the setup that i currently used. The only missing part is handling the sky and fog volume settings depending on TOD
Wait how did we have to handle the Sun and Moon lighting transition with this setup? using 2 directional light and flip them at dusk/dawn or just...
i take it that you didn't read @SebLagarde post above?
maybe try ask them ? :D
Also give us a way to create and assign custom volume noise, i take it the default cloud noise was generated using this tools?...
Idk how they got it, but this is the first game in unity using Custom URP and DLSS
They building a new system
i notice this issue in LTS, beta and alpha, which version should i use to report the bug?
Edit : Case 1329165
also can we get separate tilling and offset settings for each cloud type? having one parameter to affect all of them kinda limited
So first of all, i'm not sure if this an issue in HDRP or lightmap bake system. But when creating a low sun scene and using PBSky, the lightmap...
@pierred_unity in advanced mode, the Cumulus, Alto Stratus, and Cumulonimbus settings seems cannot be used together, only one of them can be...
This just in . . .
What is EA DDM?
Edit: Oh Direct Delta Mush. . . i see
I'm curious why do LPPV break batching? let's say i have a scenario where an entire room have one big LPPV object and all object inside that room...
@radiantboy try to tweak the anisotropic settings in the volumetric fog
Incase people still interested,
when build a terrain that size you'll bound to hit a limit of the control texture resolution which give you...
there's a bug on that feature causing lighting to go funky.
try to disable reload domain only enable the reload scene.
are you using fast playmode?
Wait what where did you read about this?