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The issue seems to persist after 2021.1 update. I have sent a pm with details to you, @lacost.
Thanks for the help!
@lacost can you help us with this? I wasn't able to find nothing about this.
I have updated Stan's Assets Android Native to the latest version.
Testing our app we had encountered this strange crash report:
I'm having the FBShareKit problem with Unity 2019.4.13 and Facebook SDK 8.1.1.
Anyone can help to resolve this?
It seems that FinishTransaction() call remove tha consumable items from the receipt. I've fixed reading the receipt before calling...
a small update: I've tried to print my app store receipt and decode it from this website:...
I have fixed the whole purchase flow with the new Plugin. The last problem we have is the AppStore Receipt.
I'm having a problem integrating Facebook SDK 7.18.1 into my Unity Project for Android/iOS.
When I start the login flow calling:...
Hi @lacost ,
We're trying to update our existing project from Android Native Plugin to Android Native Pro.
After some issues, we've built...
I would like to know how to retrieve the same receipt as before (the one given by the IOS Native Plugin purchase flow) with the new IOS Native...
We are using Microsoft - PlayFab as back-end for validation....
we are trying to update our existing project from old IOS Native Plugin to the new IOS Native Pro!
The re-work seems to be very good!...
I have a mobile (Android/iOS) project created with Unity 2017.2.1f1.
I would like to change Ad provider and start using AdMob Mediation...
in our application we have chosen Deferred as Rendering Path, but in Profiler (and in Frame Debugger too) we always see that some time has...
I have a simple Animation Clip which have 10 key frame that set Light Intensity on a Spot Light.
I've done a simple setup with 2 states:...
Any news on this?
We need to prevent Oculus to pause/stop the application when the HeadSet is removed.
we are using Oculus Rift. Anyway, we are using
blocks to disable VR when there isn't a VR device attached.
Can this cause any...
We have a VR application and we're building it on Windows and Mac OSX. On Windows everything is ok, but when we launch it on Mac it crash...
I have exactly the same log on my Mac OS X 10.13.3 with Unity 2017.3.0f3.
News on this?
I can't find any solution for this problem.
Any news about this? I've tried to update to 2017.3.0p4 but the problem still exists.