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This solved the problem for me. Thanks
Thanks for posting. It makes me remember my project "The Waterfall", done in UDK 400 years ago :D River stream, animals, butterflies, vegetation...
Hello. Yes, it is possible since long ago :) https://twitter.com/BetaVersionOfMe/status/938008564723015682
Only textured volume, because uniform...
URP is a problem itself. Graphics programming is completely different now, extremely difficult and anything studied and learned before is useless now.
humm, not for now
Hello. 3.2 is an old version and that problem was solved already. You can download the latest version in Unity 2019.4
@XANTOMEN @invictus24 @Skotrap7
At the moment I don't plan to put my hands on URP. I have spent some days studying it, but it is a giant wall. It...
Yes, that's the detail layer draw distance
The scale is modified in FV inspector. Unity's transform scale didn't work well
I found the issue. Go to FogVolumeRenderer.cs and comment out lines 784 and 787
It works [MEDIA]
Do the following:
1. make the FV you want to be reflected to be visible by the probe[ATTACH]
2. Make the surrogate layer...
Replace this in Assets/FoggyLights
Ok, no problem, lets fix this quickly. Gimme 5 minutes
Mobile is very problematic. In principle there is nothing special to do, but only Uniform Fog Volume (default setup) will work with certain...
Humm, weird. I just loaded a fresh project and created one, and it is fine. even the lowres script in the camera works correctly. Console is...
Didn't it? It always worked fine with reflection probes
Humm, yes. It was designed like that for good reasons. But it is possible to hack this. Find this function: void MoveToLayer() And comment out the...
Well, these names are more or less descriptive, matching the inspector names. DF corresponds to primitives, that one was not descriptive. I don't...