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Virtual Production is large field, i like the casestudies you shared thanks! You can use MiddleVR for Multiscreen btw.
If you have that much...
Thank you so much for hopping in :)
We have already produced commercially on LED Walls with Unity and MiddleVR on URP, HDRP and standard Pipeline it works like a charm!
i guess this is a start: https://github.com/karasusan/OpenVDBForUnity
it is certainly a question what Assets, but we have worked with so many amazing assets and we had always luck with responsive and amazing...
MiddleVR is much more advanced as far as i know and has much more tools and capabilities then nview, but yes there is no Equivalent solution to...
Dear @Retrokat ,
you don't need to switch to Unreal, there is a Company who has Multiscreen Rendering since many years and it works on HDRP as far...
Alright! Thank you for the Feedback, i look forward to it :)
Looks great! I would love to see is that these tools work on runtime in the editor for prototyping.
I really miss probuilder on Runtime.
thank you for this tip! work like a charm!
we need this to, go unity go unity we love you!!!
i just used the super affordable HBAO from assets store it's amazing it's fast i love it!!!
using URP 7.2.1
if you for example use a directional light and set it to Bake and the strength (brightnes) is very low it still bakes you AO into Static objects.
intergrated lightmapper can do AO baked into Lightmap
it makes me feel unsafe when i see that unity avoids to answer the critics of known good developers.
It will definitly backfire at Unity in a bad...
Thank you for sharing this!!!
@Blobinet hey, how the progress of the HDRP port? can't wait to buy it!
I'am no sure if this is a bug or me doing something wrong, even in the editor unity 2019.1.f1 i have a weird behavior.
on the Google Pixel 2 it...
I want to cut out all objects behind my stencil geometry but not in front.
Right now i cut out everything, how can i trick this?