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Worked with switching to mono backend instead of il2cpp
Unity 2020.1.0.a11 still repros :/
Anybody getting their prefabs' values changed? I'm noticing them change either during "play mode" or because I made the game controller run in...
Make sure NetworkMatch is created using "AddComponent" instead of "new"
Thanks @ullatussimo! Unblocked us!
Hitting this with the recent release 5.2.0f3 :(
I'm going to downgrade because it's blocking our development.