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Spixy is not alone with this problem. So, please raise the priority of this report.
5.3.2f1. But file really not exist for WebGL, I dont think latest patch change anythithing.
Would be great if you promote this feature (define...
I have a multiplatform project. And I separate client-server logic for WebGL and local logic for mobile platforms into separate...
5.3.2f1 is broken too. May be in tutorial some other case happened.
In 5.3.2p1 still broken. When fix be released?
5.1.x now. 5.2 have issue with UI shader (very poor perfomance on low end devices). 5.3 better than 5.2, but have some crirical bug for my project.
Is there some of progress with this bug?
I replicate it. Even in the editor.
Trying to add (Layout Rebuilder for) Content (UnityEngine.RectTransform) for layout rebuild while...
After update to 5.3 issue was happen when orientation change. It appears on iOS and Android, but not in Editor.
I have some window with layout...
I hope this problem will be solved until you release the final version. This is critical.
In my case 30mb -> 80mb (for android).
Built in shaders download separately
1. Download "Built in shaders"
2. Open DefaultResourcesExtra/UI/UI-Default.shader
3. See frag function. If statements is exists in 5.2.3.
In 5.2.2p4 UI shader still bad. In 5.3f1 it rewrite - if statements was removed.
I have same problem too. This case caused by standard UI shader. That use if statement in fragment shader to support rect mask. Using if...
I have same problem on iOS (iPad 3).
Rounds up to the nearest multiple of the size of one tile