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Hi!, if I change a skin of the player at runtime, so all the targetTransforms are destroyed and recreated.
How can I rebuild the puppet?
I think I have it working.
Steps that I had to follow on windows:
Go to the "Teamcity Build Agent" service on windows, change its settings to be...
Hi having the same issue in 2018.3.6f1.
This is the response I got from JetBrains.
Also worked for me, I was struggling with this because I was creating them with the AddTransition that takes the AnimatorStateTransition and once...
Hi! I'm currently testing the new cache server.
As we had an existing project I wanted to use the unity-cache-server- import tool.
when I export...